I followed this tutorial image as suggested by a comment in this question on Reddit, however, I was never able to achieve the desired result. Particle System: From what I've read, this should work fine for randomly scattering grass over your mesh, however I do want some control when placing grass.I still tried it though, and to no surprise, it was very laggy. I knew it would be incredibly inefficient to render that many meshes at once. PolyMesh: From the get-go I knew this approach wasn't going to work.I tried converting my terrain mesh object to a terrain (using Object2Terrain) however this removes the sharp edges on the terrain, because Unity uses a height map for optimization. Object2Terrain: I am not using Unity's built in terrain system because I am going for a low-poly art style. How would I go about adding grass to a low-poly mesh in Unity?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |